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Checkers Rules and Variants

Checkers, or draughts, is a family of games rather than a single game. Every member uses diagonal moves and jumps, but the details change from country to country: whether kings fly, whether men capture backward, and which capture you must choose when there are several. This site lets you play eight rule sets. Pick one below for its full rules, or use the table to see the differences at a glance.

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Rules

All rule sets compared

RuleAmericanRussianBrazilianSpanishItalianCzechInternational 10x10
Board8x88x88x88x88x88x810x10
Pieces per side12121212121220
Capturing is compulsoryYesYesYesYesYesYesYes
A started capture must be completedYesYesYesYesYesYesYes
Men capture backwardNoYesYesNoNoNoYes
Kings fly (move any distance)NoYesYesYesNoYesYes
Men may capture kingsYesYesYesYesNoYesYes
Must capture the most piecesNoNoYesYesYesNoYes
Further capture priorityFree choiceFree choiceFree choiceMost kingsKing captures first, then most kings, then earliest kingIf a king can capture, a king must captureFree choice
Man reaches the far row during a captureCrowned, move endsCrowned, keeps capturing as a kingCrowned only if the capture ends thereCrowned, move ends *Crowned, move endsCrowned, move ends *Crowned only if the capture ends there
Captured pieces are removedAt onceAt the end of the moveAt the end of the moveAt the end of the moveAt the end of the moveAt the end of the moveAt the end of the move

* Our rule sources are silent or disagree on this point; the value shown is how this site plays it.